RORR Matches About Partnership
COMPANY

A realtime live-event ontology engine company.

The first application is RORR. The first market is esports.

How the engine is built

Three layers: what comes in, what structures it, and what it powers.

01 · INPUT Official live match data Contracted feeds, per event
02 · ENGINERealtime event structuring

Raw events become entities, relations and causes while the match is still running — what happened, what it followed from, and what it changed.

ward placed vision lost jungler pathing baron spawn backline dies objective taken TEAMFIGHT GAME STATE causesleads toupdates
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03 · APPLICATION

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Built on contracted official live stats

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Where this goes

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TAM [ TBD ]

For leagues and teams

Fan engagement infrastructure

A realtime understanding layer that sits alongside your broadcast, wherever your fans already watch it.

Moment dashboard

Structured reporting on the decisive moments of every match — for analysis, content and sponsorship.

Scope, metrics and deployment are discussed per partner. Get in touch →

Founders

Mike

Mike

CEO

Esports league operations — KeSPA.

Charles

Charles

COO · Global partnerships

Former Producer at Sony PlayStation.

Jun

Jun

CPO

Game production — Softmax.

Kazel

Kazel

CTO

Realtime data systems — KT Research.

Let's talk about what we could build together

Partnership inquiry

Inquiry form — coming soon